Meet the Team!
The creation of Finn was a team effort between myself and my project partner/close friend, Emilie Geibel. Within making Finn, My primary focus was on creating the visual backgrounds and atmospheric programming. I specifically worked with the needed camera angles, light particle movement, and rain generation to make the game-world feel more alive and realistic. The use of audio effects was also essential in creating an engaging experience, such as the sound of wind and other ambient noises. Emilie on the other hand focused on creating visually appealing character designs and smooth animations that would bring Finn to life, making the playable motions of Finn feel fluid and natural.
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